7 skills found
Create and manage SKSE C++ plugin projects. Use when the user wants to create native plugins, add Papyrus native functions, or extend Skyrim's functionality at the native level.
Compile, decompile, validate, and generate Papyrus scripts. Use when the user wants to write scripts, understand script behavior, fix script errors, or generate script templates for quests, actors, or magic effects.
Read and manipulate NIF 3D mesh files. Use when the user wants to inspect meshes, find texture paths, scale models, or troubleshoot invisible items.
Create and edit MCM Helper configuration files for mod settings menus. Use when the user wants to add in-game settings, configuration options, toggles, sliders, or dropdowns to their mod.
Create and modify Skyrim plugin files (.esp/.esl). Use when the user wants to create a mod, add weapons, armor, spells, perks, books, quests, NPCs, or globals to a plugin. Also use when inspecting existing plugins or merging mods.
Handle Skyrim audio files including FUZ, XWM, and WAV formats. Use when the user wants to inspect audio, extract voice files, create FUZ files, or convert audio formats.
Read, extract, and create BSA/BA2 archives. Use when the user wants to package mod assets, extract files from existing mods, or inspect archive contents.
