skyrim-audio
Handle Skyrim audio files including FUZ, XWM, and WAV formats. Use when the user wants to inspect audio, extract voice files, create FUZ files, or convert audio formats.
Security Assessment
About skyrim-audio
The Skyrim Audio skill provides a comprehensive set of tools for handling audio files used in Skyrim, including FUZ, XWM, and WAV formats. It allows users to inspect audio properties, extract voice components, convert audio formats, and create combined audio files suitable for in-game dialogue. By leveraging Spooky's AutoMod Toolkit, this skill simplifies the management of Skyrim's complex audio structure, which often involves separate audio and lip sync data. This solves the common challenge of mod developers needing to manipulate and package game audio correctly without manually handling multiple file formats and dependencies.
Key features include retrieving detailed information about audio files, extracting FUZ files into their XWM (audio) and LIP (lip sync) components, creating FUZ files from XWM audio with optional lip sync, and converting WAV files to the compressed XWM format. The skill ensures compatibility with Skyrim's audio requirements, supporting PCM WAV files with 16-bit depth and a recommended 44100 Hz sample rate. Users can perform common workflows such as inspecting voice files, extracting voice lines from existing mods, and creating new voice lines or sound effects with or without lip sync data.
This skill is particularly useful for mod developers, audio engineers, or hobbyists who work with Skyrim's audio assets. It facilitates the creation of dialogue lines, sound effects, and custom voice mods while maintaining proper file formats and structure. By streamlining audio inspection, extraction, conversion, and packaging, it reduces the technical barrier for modding and ensures that audio integrates seamlessly with Skyrim's engine.
FAQ
Which audio formats are supported by the Skyrim Audio skill?
It supports FUZ, XWM, and WAV audio formats, as well as the LIP lip sync format used in conjunction with FUZ files.
Can I create a FUZ file without lip sync data?
Yes, you can create FUZ files using just XWM audio without providing a LIP file. This is useful for sound effects that do not require lip sync.
What are the WAV file requirements for conversion?
WAV files must be in PCM format, 16-bit, and can be mono or stereo. A sample rate of 44100 Hz is recommended for voice lines.
Do I need any additional tools to generate lip sync files?
Yes, creating LIP files typically requires FaceFX or another external tool. Existing LIP files can also be reused from similar dialogue.
Where should I run the commands for this skill?
All commands should be executed from the Spooky's AutoMod Toolkit directory to ensure proper access to required project files.
Install skyrim-audio
Quick Setup:
- Copy the skill folder to
.claude/skills/ - Claude will automatically detect and use the skill
Repository
SpookyPirate/spookys-automod-toolkit