7 skills found
This skill should be used when the user asks to "validate data structures", "check save format", "update config options", or discusses data persistence. Also use when modifying FavoritesModel.cs, ModConfig.cs, modData conventions, JSON save files, or when preparing migrations for breaking changes.
Compile, decompile, validate, and generate Papyrus scripts. Use when the user wants to write scripts, understand script behavior, fix script errors, or generate script templates for quests, actors, or magic effects.
Read and manipulate NIF 3D mesh files. Use when the user wants to inspect meshes, find texture paths, scale models, or troubleshoot invisible items.
Create and edit MCM Helper configuration files for mod settings menus. Use when the user wants to add in-game settings, configuration options, toggles, sliders, or dropdowns to their mod.
Create and modify Skyrim plugin files (.esp/.esl). Use when the user wants to create a mod, add weapons, armor, spells, perks, books, quests, NPCs, or globals to a plugin. Also use when inspecting existing plugins or merging mods.
Handle Skyrim audio files including FUZ, XWM, and WAV formats. Use when the user wants to inspect audio, extract voice files, create FUZ files, or convert audio formats.
Read, extract, and create BSA/BA2 archives. Use when the user wants to package mod assets, extract files from existing mods, or inspect archive contents.
