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skyrim-archive

Read, extract, and create BSA/BA2 archives. Use when the user wants to package mod assets, extract files from existing mods, or inspect archive contents.

6stars2forksUpdated 3/25/2026

Security Assessment

Safe(100/100)
Security Score100/100

About skyrim-archive

The skyrim-archive skill provides a comprehensive solution for managing BSA and BA2 archives, which are commonly used in Bethesda games such as Skyrim and Fallout. By leveraging Spooky's AutoMod Toolkit, this skill enables users to read, extract, create, and modify archive files efficiently, addressing the challenges of handling mod assets and game resources. It simplifies tasks that would otherwise require manual extraction, editing, or re-packaging of large collections of files, making mod management and development more streamlined and less error-prone.

Key features of this skill include retrieving detailed archive information, listing archive contents with filtering and limits, extracting files to specified directories, and creating new archives with customizable compression and game type options. Users can also add, remove, or replace files within existing archives while preserving folder structures and compression settings. Each command integrates with the BSArch tool, ensuring compatibility with standard archive formats. The toolkit provides easy status checks and ensures prerequisites are met before executing operations, enhancing reliability and reducing potential errors.

This skill is particularly useful for modders, game developers, and content creators who need precise control over archive contents. It is ideal for scenarios such as packaging mod assets for distribution, inspecting the contents of third-party mods, or updating archives with new or modified files. By automating and simplifying complex archive operations, skyrim-archive saves time and reduces manual effort, allowing users to focus on creative aspects of game development and modding.

FAQ

How do I check if the required BSArch tool is installed?

You can check the tool status by running `dotnet run --project src/SpookysAutomod.Cli -- archive status` from the toolkit directory.

Which game types are supported when creating an archive?

The supported game types include `sse`, `le`, `fo4`, and `fo76`. The default is `sse`.

Can I extract only specific files from an archive?

Yes, you can use the `--filter` option with patterns like `*.nif` or `textures/*` to extract only matching files.

Do I need to preserve compression settings when modifying archives?

By default, options such as adding, removing, or replacing files preserve the original compression settings, but this can be configured per command.

Are there any prerequisites before running commands?

All commands should be run from the AutoMod Toolkit directory, and the BSArch tool must be installed for operations that modify archives.

Install skyrim-archive

Download and extract the skill files to your .claude/skills/ directory.

Quick Setup:

  1. Copy the skill folder to .claude/skills/
  2. Claude will automatically detect and use the skill