4 skills found
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
Use this skill for any Roblox related tasks
Game development orchestrator. Routes to platform-specific skills based on project needs.
This skill should be used when the user asks to "check multiplayer support", "audit gamepad navigation", "verify split-screen", or before committing changes to menu code. Also use when working on per-player state, mutex locking, PerScreen usage, controller navigation, or any file in the Managers/ or Menus/ directories.
