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game-development

Game development orchestrator. Routes to platform-specific skills based on project needs.

38,047stars6,218forksUpdated 5/20/2026

Security Assessment

Safe(100/100)
Security Score100/100

About game-development

The game-development skill functions as an orchestrator for managing game projects across multiple platforms and dimensions. It streamlines the development process by teaching fundamental game development principles while directing users to platform-specific or specialty sub-skills depending on their project's requirements. By centralizing guidance and routing, this skill helps developers quickly identify the right tools and methodologies without having to navigate scattered resources or make uninformed technical decisions.

Key features of this skill include sub-skill routing based on target platform (web, mobile, PC, VR/AR), game dimension (2D or 3D), and specialty areas such as game design, multiplayer systems, art, and audio. It also provides core principles applicable across all projects, including the game loop structure, input abstraction for multi-platform controls, performance budgeting for 60 FPS targets, AI selection guidelines, collision strategies, and recommended design patterns. Additionally, it highlights common anti-patterns to avoid, ensuring developers follow best practices for efficiency and maintainability.

This skill is particularly useful for game developers, designers, or teams planning multi-platform projects who need structured guidance on choosing technologies, architectures, and workflows. It is also suitable for educational purposes, helping students and hobbyists understand the core principles of game development and how to apply them effectively. Target users include individuals working on new games, optimizing existing projects, or integrating specialized subsystems like multiplayer networking, asset pipelines, or audio management.

FAQ

How does the game-development skill determine which sub-skill to use?

It routes based on project context, considering the target platform, game dimension (2D or 3D), and specialty areas like design, multiplayer, art, or audio.

Can this skill handle all game platforms?

It provides guidance for web, mobile, PC, and VR/AR projects, but it relies on sub-skills for platform-specific implementations.

What are the limitations of this skill?

It teaches core principles and provides routing, but it does not directly implement platform-specific code or assets. Users must follow the sub-skills for detailed technical work.

Is prior experience in game development required?

No prior experience is required, though familiarity with programming and basic game concepts can help in understanding patterns and principles faster.

Does it cover performance optimization?

Yes, it provides a performance budget guideline for 60 FPS games and recommends optimization strategies such as algorithm improvements, batching, pooling, LOD, and culling.

All Files

11 files
SKILL.md4.9 KB
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game-art/SKILL.md5.2 KB
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game-audio/SKILL.md5.6 KB
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multiplayer/SKILL.md3.1 KB
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pc-games/SKILL.md3.2 KB
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vr-ar/SKILL.md2.7 KB
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mobile-games/SKILL.md2.6 KB
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web-games/SKILL.md3.3 KB
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2d-games/SKILL.md2.6 KB
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game-design/SKILL.md3.0 KB
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3d-games/SKILL.md2.9 KB
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Install game-development

Download and extract the skill files to your .claude/skills/ directory.

Quick Setup:

  1. Copy the skill folder to .claude/skills/
  2. Claude will automatically detect and use the skill