2 skills found
Configure and troubleshoot Goldsky Edge, Goldsky's managed EVM RPC endpoint service. Use for Edge RPC, Goldsky RPC endpoints, edge.goldsky.com, slow eth_getLogs, rate limits, hedged requests, flashblocks, HyperEVM system transactions, x402 pay-per-request RPC, pricing, the Edge dashboard, gs_edge_ keys, rpc-edge, and errors -32005/-32012/-32014/-32015/-32016. Covers resilient low-latency EVM endpoints and provider comparisons. For self-hosted eRPC configuration, consult docs.erpc.cloud/llms.txt.
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
