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cpp

7 skills found

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.

Contributes to and debugs Node.js core, including nodejs/node commit and PR tone, contribution workflows, native crashes, V8 performance, node-gyp builds, N-API bindings, and libuv issues. Use when drafting or reviewing a Node.js core commit or pull request, working in nodejs/node, or diagnosing C++ addons, binding.gyp failures, segfaults, native leaks, V8 deoptimizations, and event-loop internals.

Performs comprehensive C/C++ security review for memory corruption, integer overflows, race conditions, and platform-specific vulnerabilities. Use when auditing native C/C++ applications, reviewing daemons or services for memory safety, or hunting integer overflow / use-after-free / race conditions in userspace code.

Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C/C++/Rust code handling secrets, keys, passwords, or other sensitive data.

Techniques for writing effective fuzzing harnesses across languages. Use when creating new fuzz targets or improving existing harness code.

C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.

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Implements JavaScript classes in C++ using JavaScriptCore. Use when creating new JS classes with C++ bindings, prototypes, or constructors.