4 skills found
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, sta
Technology-agnostic blueprint generator for creating comprehensive copilot-instructions.md files that guide GitHub Copilot to produce code consistent with project standards, architecture patterns, and exact technology versions by analyzing existing codebase patterns and avoiding assumptions.
Standards for this static HTML/CSS/JavaScript project. Use this skill when working with vanilla JavaScript modules, HTML templates, CSS stylesheets, Node.js tooling scripts, or package.json configuration. Apply when editing .html files, .js files in js/ directory, css/styles.css, package.json scripts, or configuring Prettier/Lighthouse/markdownlint tooling.
UI component best practices for vanilla JavaScript and HTML. Use this skill when creating or modifying HTML elements, building reusable JavaScript modules, or structuring DOM components in this static website. Apply when working on .html files, JavaScript modules in js/ that manage UI state or rendering, or when creating modular, reusable UI patterns.
