thermite-design
Thermite game design process skill. Use when: running design sessions, generating design artifacts, updating decision logs, working on the thermite project, simulating creative team discussions, or when user mentions 'thermite', 'design session', 'creative team', 'retreat', or references the Bomberman/Tarkov extraction game concept. Provides structured artifact generation, decision tracking, and multi-persona design simulation.
Security Assessment
About thermite-design
The thermite-design skill is a specialized tool aimed at facilitating the game design process for projects such as the Thermite game. It addresses the need for a structured approach to creative sessions by incorporating expert personas, decision tracking, and standardized output creation. This skill helps guide design teams through various phases, including generating design artifacts, updating decision logs, and simulating creative discussions, which is crucial for keeping projects organized and efficient. By using a formalized methodology, it ensures all aspects of design are captured and properly documented, which streamlines development and ensures alignment across different teams.
Main features of the thermite-design skill include structured session protocols such as Boardroom Retreats, Deep Dives, and Decision Reviews. Each session type serves a specific purpose: multi-persona discussions, focused exploration of specific design domains, and validation of design decisions. Additionally, the skill provides templates for key documents like decision logs and open questions, making it easy to track decisions and their outcomes. It also supports artifact generation, such as core loop specifications, gear registries, map templates, and more, ensuring a comprehensive and consistent design output. This skill is especially useful for design teams working on complex, multi-faceted game projects.
This skill is tailored for game designers, project managers, and creative leads who are involved in the game design process. It is most useful during design sessions, decision-making stages, and artifact updates, particularly when there are multiple contributors with different areas of expertise. Teams working on projects similar to Bomberman or Tarkov, or those involved in creating structured, team-driven design processes, will benefit from the Thermite Design Process Skill. It is also beneficial for users who need to track design decisions over time and keep all stakeholders informed and aligned.
FAQ
How should I start a design session using thermite-design?
To start a design session, load the necessary core documents such as the system prompt, creative team personas, and artifact templates. Select the appropriate session type (Boardroom Retreat, Deep Dive, or Decision Review), and begin by clearly stating the topic and relevant personas.
Can thermite-design be used for projects other than games?
While the skill is primarily designed for game design, its methodology can be adapted to any collaborative, multi-persona creative process that requires structured decision-making and artifact generation.
What are the system requirements for using thermite-design?
Thermite-design requires access to the core document templates, including system prompts, decision logs, and artifact templates. Additionally, you will need the proper personas defined and the relevant design pillars for the project.
Is thermite-design compatible with other design tools?
Thermite-design is a standalone skill, but it can be used alongside other design tools, especially when it comes to tracking decisions and generating design artifacts.
What happens if I don't capture all decisions in a session?
If not all decisions are captured, the session may lack clarity on the design direction. It is important to document all decisions, open questions, and action items to maintain a comprehensive record of the design process.
Install thermite-design
Quick Setup:
- Copy the skill folder to
.claude/skills/ - Claude will automatically detect and use the skill
Repository
delorenj/skills