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user-onboarding

Help users design effective product onboarding. Use when someone is creating first-user experiences, trying to improve activation rates, designing the first 30 seconds of product usage, or working on the path to the aha moment.

1,118stars141forksUpdated 7/5/2026

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About user-onboarding

Guidance for designing effective product onboarding, drawing on frameworks and insights from four product leaders. It applies when someone is creating first-user experiences, trying to improve activation rates, designing the critical first 30 seconds of product usage, or working on the path to a product's aha moment. The approach treats onboarding not as a bolt-on flow but as a core part of the product that shapes both activation and long-term retention.

The method proceeds in four moves: understand the aha moment and how quickly users need to reach it; design the first 30 seconds immediately after signup with disproportionate care; apply game-design principles such as progressive disclosure and reward mechanics; and connect onboarding to retention rather than treating it as a one-time activation event. These are backed by named principles: Grant Lee on making the first 30 seconds feel magical as a driver of word-of-mouth growth, Dan Hockenmaier on the biggest retention wins coming from inflecting the early experience, Merci Grace on designing the product outward from onboarding like a game, and Cam Adams on removing invisible friction that holds users back even when features are complete.

To put this into practice it offers diagnostic questions: identifying the single moment users first experience core value, what happens in the first 30 seconds, what friction sits between signup and the aha moment, whether real users have been observed struggling, and how quickly a user can do something meaningful rather than merely view something. It also flags common anti-patterns to avoid, including explanation screens instead of action, delaying the aha moment, carousels and tooltips that signal an unintuitive product, treating onboarding as separate from the core, and ignoring the first 30 seconds. A references file collects the full set of guest insights. Use it to critique or redesign an onboarding flow with a bias toward getting users into meaningful action fast.

FAQ

Who is this guidance based on?

It draws on frameworks and insights from four product leaders, Grant Lee, Dan Hockenmaier, Merci Grace, and Cam Adams, with the full set collected in a references/guest-insights.md file.

When should I use this skill?

When creating first-user experiences, improving activation rates, designing the first 30 seconds after signup, or working on the path to your product's aha moment.

Why does it emphasize the first 30 seconds so much?

Per Grant Lee, making the first 30 seconds feel magical is a primary driver of word-of-mouth growth and is where most users decide whether to invest further, so the skill says to invest disproportionately there.

What onboarding anti-patterns does it warn against?

Explanation screens instead of action, delaying the aha moment, carousels and tooltips, treating onboarding as separate from the core product, and ignoring the first 30 seconds.

How does onboarding relate to retention?

It treats onboarding as the biggest lever for long-term retention, not just initial activation, echoing Dan Hockenmaier's point that the biggest retention wins come from inflecting the early user experience.

All Files

2 files
SKILL.md3.4 KB
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references/guest-insights.md1.5 KB
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Install user-onboarding

Download and extract the skill files to your .claude/skills/ directory.

Quick Setup:

  1. Copy the skill folder to .claude/skills/
  2. Claude will automatically detect and use the skill