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shader-dev

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

81,729stars9,449forksUpdated 7/27/2026

Security Assessment

Safe(93/100)
Security Score93/100

About shader-dev

This is a thin catalogue entry in the Open Design skills marketplace that advertises a shader-dev skill covering GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation, positioned for hero visuals and motion stills. It is curated from the MiniMax AI team and exists primarily so an agent surfaces the capability during planning.

The entry contains only a SKILL.md with descriptive frontmatter, including trigger phrases such as "shader", "glsl", "ray marching", "fluid simulation", and "procedural generation", a prototype mode, and a 3d-shaders category, plus a short body describing the capability. It is transparent that the actual shader techniques, assets, scripts, and references are not bundled here; to run the real workflow you install the upstream MiniMax AI skills bundle into your active agent's skills directory and then invoke the skill by name or trigger phrase.

It is aimed at creative technologists and graphics developers browsing the Open Design catalogue who want procedural and simulation shader techniques and need a discovery pointer to the upstream source. It should be understood as a pointer/stub entry: the described capability is genuine but the substance resides in the external upstream repository rather than in this catalogue file.

FAQ

What does this skill cover?

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation, useful for hero visuals and motion stills.

Is the implementation included here?

No. This is a catalogue entry for discovery. The original techniques, assets, scripts, and references live in the upstream MiniMax AI skills repository and must be installed separately.

How do I get and run the full skill?

Inspect the upstream README at github.com/MiniMax-AI/skills for exact paths, install the bundle into your active agent's skills directory, then invoke the skill by name (shader-dev) or a trigger phrase like glsl or ray marching.

What are the trigger phrases?

shader, glsl, ray marching, fluid simulation, and procedural generation, as listed in the skill's frontmatter.

Install shader-dev

Download and extract the skill files to your .claude/skills/ directory.

Quick Setup:

  1. Copy the skill folder to .claude/skills/
  2. Claude will automatically detect and use the skill