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google-mobile-ads-get-started

Provides instructions for integrating the Google Mobile Ads (GMA) SDK. Use this skill when the user wants to get started with, install, integrate, set up, or configure the SDK for AdMob or Ad Manager, GMA Next-Gen SDK or mobile ads framework in an Android, iOS, or Unity application.

18,550stars1,470forksUpdated 8/20/2026

Security Assessment

Safe(95/100)
Security Score95/100

About google-mobile-ads-get-started

This skill provides an AI agent with instructions to install and initialize the Google Mobile Ads (GMA) SDK — the foundational setup step before integrating AdMob or Ad Manager ad formats — in Android, iOS, or Unity applications. It addresses the common friction of adding the SDK dependency, configuring the application identifier, initializing the SDK correctly, and verifying that the project still compiles.

The SKILL.md lays out a four-step workflow (add dependency, set application identifier, initialize SDK, verify integration) and routes to platform-specific reference guides. The Android guide documents the required imports and the initialize() method signature using InitializationConfig with a sample AdMob App ID, plus practical tips like configuring minSdk/compileSdk, excluding play-services-ads to avoid duplicate symbols, and initializing on a background thread. The iOS guide describes fetching the latest SDK version via a read-only GitHub releases API call, optionally scripting the Swift Package addition with the xcodeproj Ruby gem (falling back to manual Xcode instructions if unavailable), adding GADApplicationIdentifier and SKAdNetwork identifiers to Info.plist, and verifying with xcodebuild. It bundles a skadnetwork-identifiers.xml asset for the iOS ad-attribution setup.

Target users are mobile developers and AI agents beginning a GMA integration who need reliable, up-to-date setup steps. After a successful install the skill prompts the user to pick an ad format to continue. It is a setup and configuration guide using sample/test identifiers and official version-lookup commands, with clear reminders to replace sample App IDs before publishing.

FAQ

What does this skill set up?

It installs and initializes the Google Mobile Ads SDK (AdMob / Ad Manager, GMA Next-Gen) as the prerequisite before adding any specific ad format.

Which platforms are covered?

Android, iOS, and Unity, each with its own reference guide for dependency management, App ID configuration, initialization, and build verification.

How does it find the latest SDK version?

On iOS it runs a read-only curl against the GitHub releases API; on Android it can read the Maven metadata XML. Both are safe version-lookup operations.

Are real credentials required during setup?

No. It uses Google's sample AdMob App IDs and reminds the user to replace them with their actual App ID before publishing.

What happens after installation succeeds?

The skill asks the user to choose an ad format (banner, interstitial, or rewarded) to continue the integration with the corresponding skill.

All Files

5 files
assets/skadnetwork-identifiers.xml4.9 KB
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references/ios-get-started.md2.9 KB
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SKILL.md1.0 KB
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references/android-get-started.md2.8 KB
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references/unity-get-started.md2.8 KB
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Install google-mobile-ads-get-started

Download and extract the skill files to your .claude/skills/ directory.

Quick Setup:

  1. Copy the skill folder to .claude/skills/
  2. Claude will automatically detect and use the skill

Repository

google/skills