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ace-step

Generate, inpaint, and outpaint music with ACE Step on RunComfy via the `runcomfy` CLI. ACE Step is StepFun-AI's open-weights music foundation model — tag-driven composition (genre, mood, instruments), multilingual lyrics with section markers, 5 s to 4 min stereo output, $0.0002–0.0003 per second (≈ 27× cheaper than ElevenLabs Music). Four endpoints: ACE Step text-to-audio (the default), ACE Step 1.5 text-to-audio (50+ language lyrics, refined structured-lyric handling), ACE Step audio-inpaint (

Updated 6/2/2026
Developer Tools#runcomfy#audio-outpainting#audio-inpainting#cli#music-generation#audio-editing

Security Assessment

Safe(100/100)
Security Score100/100

About ace-step

ACE Step is a RunComfy-powered AI music generation skill that enables users to create, modify, and extend music through the RunComfy CLI. It provides access to StepFun-AI's ACE Step open-weights music foundation models, helping users generate music from descriptive tags, genres, moods, instruments, and optional lyrics. In addition to creating new tracks from text prompts, the skill supports editing existing audio through inpainting and outpainting workflows, making it useful for both music creation and targeted audio refinement without requiring a complete re-render of a track.

The skill exposes four CLI-accessible endpoints: ACE Step text-to-audio, ACE Step 1.5 text-to-audio, audio-inpaint, and audio-outpaint. The base ACE Step model focuses on cost-efficient, tag-driven music generation with stereo output ranging from 5 seconds to 4 minutes. ACE Step 1.5 adds support for lyrics in more than 50 languages and improved handling of structured lyrics with section markers. Audio inpainting allows regeneration of a specified time range within an existing track, while audio outpainting extends tracks by adding content before, after, or around existing audio. The skill is designed to work through the RunComfy CLI and requires authentication through a RunComfy account or token.

This skill is suitable for musicians, content creators, game developers, audio producers, and AI workflow builders who need flexible music generation capabilities. Common use cases include creating background music, jingles, game loops, multilingual vocal tracks, replacing problematic song sections, refining choruses or bridges, and extending existing tracks with new intros or outros. It is particularly valuable for users seeking a cost-effective music generation workflow that integrates into command-line and automated production environments.

FAQ

How do I generate music with this skill?

Install and authenticate the RunComfy CLI, then run one of the ACE Step text-to-audio endpoints with the required input parameters and an output directory.

What is the difference between ACE Step and ACE Step 1.5?

ACE Step 1.5 provides support for lyrics in more than 50 languages and improved structured-lyric handling, while the base ACE Step model focuses on lower-cost music generation.

Can I edit an existing audio file instead of generating a new track?

Yes. The audio-inpaint endpoint can regenerate a specified time range within an existing track, and the audio-outpaint endpoint can extend an existing track.

What are the requirements for using this skill?

You need the RunComfy CLI installed and authenticated through login or a RUNCOMFY_TOKEN environment variable.

Are there any duration limits for generated audio?

Yes. The documentation states that generated stereo audio can range from 5 seconds up to 4 minutes per call.

Install ace-step

Download and extract the skill files to your .claude/skills/ directory.

Quick Setup:

  1. Copy the skill folder to .claude/skills/
  2. Claude will automatically detect and use the skill

Repository

doany-ai/skills

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