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threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

2,173stars247forksUpdated 5/12/2026

Security Assessment

Safe(100/100)
Security Score100/100

About threejs-interaction

The 'threejs-interaction' skill provides a comprehensive toolkit for integrating interactive 3D experiences using Three.js. It focuses on enabling developers to handle user input efficiently through raycasting, camera controls, and both mouse and touch interactions. By abstracting the complexities of detecting clicks, selections, and movement in a 3D scene, this skill helps streamline the process of building interactive visualizations or applications where precise object interaction is crucial. It is particularly useful for scenarios where detecting user interaction with 3D objects is required, such as in modeling tools, educational simulations, or immersive web experiences.

Key features of the skill include a fully configured raycaster for object detection, mouse position conversion utilities for both full-window and canvas-specific contexts, touch input handling, and optimized methods for efficient raycasting. Additionally, it provides support for camera manipulation through OrbitControls, allowing developers to add intuitive panning, zooming, and rotation controls with optional damping for smoother experiences. The skill also includes configurable raycaster options, such as near/far clipping, precision thresholds for lines and points, and layer-based object filtering, making it adaptable to diverse 3D scenarios and performance requirements.

Target users of this skill are JavaScript developers and 3D designers who are working with Three.js and need robust interaction capabilities. It is ideal for web developers building interactive visualizations, educational platforms, or game-like applications where users need to select, manipulate, or explore 3D objects. By simplifying the setup and management of input handling and object interaction, this skill accelerates development and improves the reliability of user interactions in complex 3D scenes.

FAQ

How do I detect when a user clicks on a 3D object?

You can use the built-in raycaster to detect intersections. Convert the mouse position to normalized device coordinates, set the ray from the camera using 'raycaster.setFromCamera', and then check for intersections with your scene objects.

Can this skill handle touch input on mobile devices?

Yes, it includes touch support where the touch coordinates are converted similarly to mouse coordinates, allowing raycasting to detect touched objects.

Is this compatible with any Three.js scene?

The skill is designed to work with standard Three.js setups. It requires a camera and a renderer, and objects you want to interact with should be part of the scene or passed explicitly to the raycaster.

What are the performance considerations for raycasting?

To optimize performance, you can limit raycasting to specific objects, use layers to filter intersections, and throttle raycasting for continuous events like hover effects.

Do I need to install additional packages for OrbitControls?

OrbitControls is included as an addon in Three.js, so you need to import it from 'three/addons/controls/OrbitControls.js'. No extra npm packages are required beyond Three.js itself.

Install threejs-interaction

Download and extract the skill files to your .claude/skills/ directory.

Quick Setup:

  1. Copy the skill folder to .claude/skills/
  2. Claude will automatically detect and use the skill