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glsl

GLSL shader programming for JARVIS holographic effects

27stars3forksUpdated 3/7/2026

Security Assessment

Safe(100/100)
Security Score100/100

About glsl

The GLSL skill provides specialized tools and guidance for creating holographic visual effects within the JARVIS AI Assistant HUD. It addresses the challenges of real-time GPU shader programming, enabling developers to produce high-performance, visually striking graphics while maintaining system stability. By offering a structured approach and a TDD-based workflow, this skill ensures that shaders are both correct and optimized, reducing the risk of GPU crashes or performance bottlenecks.

Key features of this skill include guidance on shader unit testing, visual regression tests, and performance profiling to achieve smooth 60 FPS rendering. It emphasizes GPU efficiency by recommending best practices such as minimizing branching, using constant loop bounds, optimizing memory access, and applying appropriate precision qualifiers. The skill provides example workflows for writing minimal shaders that pass initial tests and then progressively refactoring them into fully featured implementations with dynamic scanlines, pulsing effects, and color manipulations.

This skill is primarily intended for graphics programmers, developers working on AI assistant interfaces, or anyone creating interactive holographic panels and particle systems. Use cases include animated holographic panels, energy field visualizations, custom data renderings, and post-processing effects like bloom or chromatic aberration. Target users benefit from its structured approach to shader development, allowing for consistent, testable, and performant visual effects in GPU-intensive applications.

FAQ

How do I get started with creating shaders using this skill?

Start by writing unit tests and visual regression tests for your shaders as described in the workflow. Then implement minimal shaders that pass these tests before expanding to full visual effects.

Which platforms or environments are compatible with this GLSL skill?

The skill is designed for WebGL contexts, suitable for real-time GPU rendering in browsers or AI assistant HUDs. It assumes a modern GLSL environment supporting #version 300 es shaders.

What are the main limitations I should be aware of?

While the skill focuses on GPU efficiency and safety, shaders can still cause performance issues if not optimized. Avoid dynamic loop bounds, excessive branching, and unvalidated uniform inputs.

Can I use this skill for complex particle systems?

Yes, the skill supports animated particle systems and energy field effects, but it is important to follow performance best practices to maintain real-time rendering.

Install glsl

Download and extract the skill files to your .claude/skills/ directory.

Quick Setup:

  1. Copy the skill folder to .claude/skills/
  2. Claude will automatically detect and use the skill